10/4/24
Begin Week 15, reset Weekly Leaderboard
Added 3 new Arcade Mode backgrounds from Ponderman
Replaced Arcade Mode and Adventure Mode logos
Replaced Settings Menu background
Replaced Adventure Mode level selector icon
Added 2nd song to soundtrack from Glass Meadow (need to update so it doesn't restart every time you die). Removed old song from Adventure Mode.
8/21/24
Begin Week 11, reset Weekly Leaderboard
8/14/24
Begin Week 10, continue from last week with larger prize
8/6/24
Begin Week 9, reset Weekly Leaderboard
Updated backgrounds for mobile version (wider)
Added joystick controls in settings for mobile
7/31/24
Begin Week 8, reset Weekly Leaderboard
Removed Enemy Selection due to causing bugs, hope to add back in in the future
7/24/24
Begin Week 7, reset Weekly leaderboard
Enemy Select settings menu changed to scrollbox for easier viewing/futureproofing
7/18/24
Begin Week 6, reset Weekly leaderboard
7/10/24
Begin Week 5, reset Weekly leaderboard
New settings menu with option to select enemies- all previous enemies are back in the game!
7/3/24
Begin Week 4, reset Weekly leaderboard
2 new backgrounds from Pondy
6/26/24
Begin Week 3, reset Weekly leaderboard
New music courtesy of Glass Meadow!
Small adjustments to Adventure mode placements
Updated Adventure mode backgrounds to match Arcade
Updated Settings page to remove joystick option, added Glass Meadow credit
6/19/24
Begin Week 2, reset Weekly leaderboard
New main menu background
Added 4 new arcade/adventure backgrounds
Replaced all button graphics
Replace Stash point graphics
Improved collisions with Stash points
Replaced Stash Inu graphic/animation
Added new all-time leaderboard
Added sound effects for:
Selecting Arcade or Adventure mode
Collecting stashes
Colliding with enemies
6/13/24
Now able to paste into leaderboard input fields
Adjusted resolution scaling
Deleted old statue graphics
Added Android APK
6/11/24
Weekly leaderboards
Adventure Mode with 17 levels
New design, logo, grass background thanks to Ponderman!
2 new characters as enemies (Poet and Vibhu)
No longer can go off screen to avoid enemies
Stash player animated
Lots of other small adjustments
Button text Stash-ified
Stashes outlined blue for clarity
Adjusted difficulty (smaller enemies)
Adjusted controls- added trail behind cursor